Currently, I am a third-year bachelors student in Computing Science (Games) and Applied & Computational Mathematics at the University of Southern California. My interests lie in engine programming, including but not limited to real-time rendering, animation programming, tooling, and networking. I've worked as a Software Engineer at Keysight Technologies and been done a Software Engineering mentorship at Microsoft, but hope to break into the film and game industry. I'm currently working on a project focused on bringing applications of machine learning to education. Apart from school, I take care of my dog Sloane and work as a server at Study Hall, a local off-campus restaurant.
Awoken is a psychological horror game that evolves visually, mechanically, and graphically as the player progresses from a platformer, to a top-down, to a 3D perspective. I'm currently solo developing the game.
Education app using a stochastic shortest path algorithm for optimizing spaced repetition scheduling
Online code judge application based on C++ code input and expected console print statements
Movement Based First Person Shooter
LSTM recurrent neural net creating expected stock price changes based on social media sentiment around a given stock
Viterbi School of Computer Science | School of Cinematic Arts | Dornsife College of Letters Arts & Sciences
양명고등학교 | 경기도 안양시
Also attended (for a week) Central Catholic in Portland, OR and (freshman year) Mark Morris High School in Longview, WA